How to attach a Light to a socket on a skeletal Mesh in blueprint?

Hi there, How to attach a Light to a socket on a skeletal Mesh while using a blueprint?
I’ve got my sockets setup on the skeletal meshes bones but im having trouble figuring out where to plug everything in.

So for example it would be a light bulb swinging on a wire. please help if you can.

It’s very simple. I’m going to assume you don’t want to attach it during gameplay, but as part of the blueprint itself. I’m also going to assume you know your way around blueprints.

In your components section, create a light component and simply drag it onto your mesh component (in the components list) to attach it.

lightonmesh.png

In the light’s detail window, find the “Sockets” section and select the little magnifying glass to pick a parent socket to attach it to.

96defc508ac1d6a318e8dc7b07aa8bc185e22c6a.jpeg

That’s it!

cool, ill give that a shot, thanks very much!