I’m trying to create a blueprint interaction event where my 2nd character attaches to my main with the “E” key and detaches with the same key.
So the interaction between both characters are working so I can interact between both characters I’m just trying to figure out how to create the event.
My 2nd character at the moment follows me on the ground but I would like to equip the 2nd follow character to my main on shoulder or head with interaction.
I attached my blueprint for what I have but the camera goes crazy if I don’t set “Do Collision Test” to false on my mains camera boom. But when I do this my characters movement is all over the place.
I also have a Scene Component that the 2nd character attaches to and it works. I can’t seem to detach and re-attach after detaching through interact
I added a pic of Star Wars Jedi The Fallen Order as to where I’m trying to attach the character to.