I’m writing lots of data in spreadsheets (item info, area info, monster spawn rates, etc etc) and importing them via CSV.
I know I can reference Unreal classes in the structs that define data tables, but how do I handle this when I want to import the CSV data? I’m guessing a Unreal class reference is really a C++ pointer that doesn’t export/import well.
So let’s say I write a gameplay tag in my CSV and want to associate that with one of my classes. Is there a way to automate that?
Can I tag a class with a gameplay tag and retrieve a class reference that way with Blueprints, or how do I make this connection between imported data and Unreal classes? I hope I don’t have to create a gigantic map of each gameplay tag and map it to the corresponding class in some editor utility script and copy everything over to a new data table…