How to associate CSV imported data table with actor class?

I’m writing lots of data in spreadsheets (item info, area info, monster spawn rates, etc etc) and importing them via CSV.

I know I can reference Unreal classes in the structs that define data tables, but how do I handle this when I want to import the CSV data? I’m guessing a Unreal class reference is really a C++ pointer that doesn’t export/import well.

So let’s say I write a gameplay tag in my CSV and want to associate that with one of my classes. Is there a way to automate that?

Can I tag a class with a gameplay tag and retrieve a class reference that way with Blueprints, or how do I make this connection between imported data and Unreal classes? I hope I don’t have to create a gigantic map of each gameplay tag and map it to the corresponding class in some editor utility script and copy everything over to a new data table…