So. i want to create a bunch of variables that describes my gamepad input, and then i want use them to trigger different animations. How and where i can do that?
I’ve tried to assign Gamepad left Y to a variable speed in character BP, but it seems do nothing.
Hello,
I’m not sure what you want to achieve, but at a first glance it seems that you could use input bindings. Epic just released a short introduction for how to use them.
Maybe this is a first starting point for you to see how input handling is done in UE4.