I am trying to create a fish movement system in unreal using a spline. The fish should swim along the spline, jump out of the water, slow down near the highest point of the jump, accelerate as it falls, and then return to its normal swimming speed. I currently use Distance Along Spline, Spline Speed, and Delta Seconds to move the fish. My main question is how I can assign different movement speeds to different sections or points along the spline, so that the speed changes according to the fish’s position rather than according to a fixed Timeline.