Hi everyone. I was wondering if anyone knows if its possible to assign different Material Instance to the instanced Static Mesh geometry. In my case I have a situation where I instanced a lot of object in Maya and exported them in Unreal as such. So currently I have 1 Static Mesh and 50 instances. But I couldnt find a way to assign a different material instance to some of them. For example in Maya or Max I can easily assign to each instance a different material, and I’m sure there must be some way to achieve the same result in Unreal. Many thanks.
Do you mean you imported one mesh and duplicated it in the level, or you imported one mesh which looks like many meshes?