I am trying to create a board with clickable tiles. I checked out the Turn Based Strategy Game Example for a way to do so. Most of it makes sense, however I am not sure how to associate a Mouseover event with generated tiles. The example uses a EObject Type Query Array which has a “tile” entry to trace against the tile collision type.
I just don’t understand how this array already has a tile entry inserted, as I can’t find any references to it being created or inserted. I can’t find the entry in any Enum blueprints either. The documentation is also of little help.
I have no experience with this type of array, so maybe I am missing something obvious. I attached a screenshot of the blueprint. Any input or explanations would be greatly appreciated.