So making a custom collision type within project settings is easy enough.
How do I assign that custom type to an object such as a sprite or bsp box?
So making a custom collision type within project settings is easy enough.
How do I assign that custom type to an object such as a sprite or bsp box?
I dont think that it is possible to use them on a BSP brush, but for static meshes and other assets -> in the details panel you should see a collision tab. There you can add your channel.
Ah, okay. Thank you.