How to assign custom collision types to objects?

So making a custom collision type within project settings is easy enough.

How do I assign that custom type to an object such as a sprite or bsp box?

I dont think that it is possible to use them on a BSP brush, but for static meshes and other assets -> in the details panel you should see a collision tab. There you can add your channel. :slight_smile:

Ah, okay. Thank you.