Hello,
I have a C++ UFunction which takes a UStruct as a parameter, such as
UFUNCTION(BlueprintCallable, Category=“foobar”)
void (UStruct *theStruct);
I am told during compilation that I need to make the parameter variable a pointer - which is fine, no problem with that.
But when I want to use this function within my blueprint, I can not assign a custom struct I made in the editor to the corresponding input pin.
The error message is that “Structure is not compatible with Structure Reference”.
So, how can I make such a Structure Reference?
Thanks a lot and best regards,
Martin