The meshes’ original skeleton has a few extra bones I don’t need right now (jaw, eyes, etc.). The mesh I want to assign is the ALS mesh, basically the UE4 mannequin with IK.
When I try to assign the ALS skeleton to the mesh, the bone list table shows some missing bones on the target (ALS) skeleton. That’s fine, I don’t need them. I would like to continue, but previously I think these bones were added to the ALS mesh. I’ve seen other questions that indicate that these bones will be ignored.
Are there specific steps to follow to complete this assignment?
TIA.