Hey there, calling in to ask for help.
I just learned about Nav Agents yesterday and I’ve been trying to figure them out, but I’m in a pickle. I’ve got one AI dude who’s pretty large, and he was bumping into walls trying to walk down a straight corridor, so I added a new Nav Agent with a wider radius. He’s fine now.
Problem is, the agent seems to have applied itself to everyone else too, including the player character. Some of the matinees I’ve made require the player to move in some tight spaces, and those are broken now. I did some reading up on the subject, but it’s just not clear to me how I’m supposed to assign who gets which Nav Agent. I’m using just one nav mesh per map right now, but I’ve tried adding two – each accounting for its own Nav Agent – but that didn’t change things.
Thanks for any assistance, and y’all have a good day.