I have heard this, but seen it differently in videos. Some videos have simply Cntrl + W’ed the base character to create the multiple playable characters. I would imagine this wouldn’t sustain a parent/child connection between the player characters. As I’m still getting the hang of blueprints and starting my game, it would be tedious to individually make adjustments for ten separate characters (five species, two genders each). Is there a way to set it up where they would continue to inherit from the base character after they’ve been created (parent/child)?
Oh, interesting! I heard one or two individuals mention game instance before. I’ll do some more research into it pertaining to character/class specific player start locations. Thank you for pointing me in the right direction. I’ve been sort of lost the last couple days.