Hi everyone,
I’ve used 5.1.1 from the launcher to build a project. This project includes the crash reporter and the debug symbols.
Now the shipping build is being used and is producing some crashes. The crashreports are being sent to Sentry and are indicating something related to the GPU.
Either something like Game Thread Time out after waiting the specified amount of TdRDelay, D3D Device Lost, nvwgf2umx.dll, etc.
Sadly when opening the Minidumps in VS my callstack isn’t completely symbolized - from what I gathered so far looking for help am I correct in understanding:
When I make a shipping build from a launcher engine, I will not be able to debug any engine source code, but only the projects own code?
Even if I have the engine source code and the editor debug symbols in launcher on my drive?
What would I have to do, to be able to fully debug this?
Do I have to build the engine from source, convert my exisiting project to this engine, make a new shipping build and wait for new minidumps then? So essentially if I ever plan to debug, I have to compile the engine from source first? How would I go about sharing this engine with my team and my build-machine/CI-Pipeline?
I’m quite new to this and have a hard time wrapping my head around this and I feel like it’s very hard finding any guides/information on this topic - so any guidance and help would be greatly appreciated!
Best