How to apply 'x' amount of movement to pawn actor (using floatingPawnMovement component) from single button press

I just did a experiment.
It seems that the speed of floating pawn is controlled by the max speed.
not the input amount.
So I set it’s max speed on real-time,and there’s more parameters controlling the movement behavior.
but those are what I don’t recognize.


Is this acceptable?

1 Like