I’m trying to implement a camera behaviour that moves the player camera pawn towards where the player is facing. (My player pawn class uses a floating pawn movement component and a camera).
Heres what i tried:
When the mouse wheel is scrolled, input is added in the direction of the cameras forward vector. The issue I’m having is that it adds a single unit of movement per scroll and the add movement input function doesn’t seem to allow for adjustment of movement amount. Is there an easy way to achieve the described movement?

