Is it possible to apply torque to the constraints set up in a physics asset? I can change the targets for both orientation and angular velocity but don’t have a way to simply apply torque to the constraint allowing for a more natural method of manipulating them.
Hey @murraythis!
While I am not aware of any way to directly apply torque to physics constraints, you can apply torque to a particular bone which should in theory work very similar:
I hope the above is the solution you need or that someone who has done something similar can provide you with their solution!
Heya!
Thank you for the response. Unfortunately the function “Add Torque in Degrees” does not seem to behave in the manner I’d require. I may be wrong, but it seems to apply the torque directly to the bone.
Target Orientation and Target Angular Velocity have the desired effect where it simulates a motor at the joint. Problem is they require a target value whereas I am simply wanting to drive that motor by applying torque.
It may be I need to get my physics textbook out for this one!
Thank you though!
Do you have a solution to this problem? Can we discuss it
Hey tu-danaaa,
I do not sorry, other than using an entirely different physics engine! There is a Physics Control plugin I saw added a while back but I am not sure if this has a solution sorry: https://www.youtube.com/watch?v=FK7FBBdY5fY
ok,thank you