I’m creating a map, and am trying to do a swamp. Most of my efforts have been spent manipulating an ocean/water plane to no success.
I’ve checked pretty thoroughly but I can’t seem to find some sort of tutorial for creating the dirty, debris laden swamp water effect. I’ve checked the game assets thinking it might be a textured static mesh plane, but no. I’ve experimented with different material instances for water planes, but either I haven’t found the right combination or I’ve been looking at the wrong files (I’ve tried the algae masks and algae depth blur layers to no success). Any help would by appreciated, I don’t have much experience in the DevKit so it’s highly likely I could be using a completely incorrect water plane/texture/whatever. Thanks!