Referencing this page: Paper 2D Tile Sets and Tile Maps in Unreal Engine | Unreal Engine 5.0 Documentation, specifically “Per Tile Settings / Applying Tile Collision”
I have a Sprite asset that I’ve converted to a Tile Set asset. In the Tile Set editor I can select any of the tiles. When selected, the field Collision Data appears, and one of the Geometry types is Shrink Wrapped. When I click it nothing happens, even if I’ve added a Box or Polygon shape via the toolbar.
I don’t have any issues adding Shrink Wrapped collision when it’s a Sprite. How do I apply Shrink-Wrapped collision to tiles?