I have a simple enemy. I can throw grenade and create radial force. Problem is that this radial force ignores character.
I found that the solution is to apply physic to the skeleton mesh. But as soon as I apply physic to my skeleton mesh, the character cannot stand, because it falls down to the ground.
Character:
Character with physic on (can’t stand ):
Radial force just spawned and fired.
What is the correct way?
Note: The radial force is applied to the player character without any problems.
Thank you.