Hi,
Just so you now, I’m pretty new to ue4 and making games.
Context:
I have a character and a sphere (physics is enable) linked with a Physic Constraint so the sphere follows the character.
Here is my problem :
I want the sphere to influence the character’s movements.
- If the sphere is blocked in a direction then the character will also be blocked/slowed.
Basically just making a real physical constraint working both ways just like between 2 spheres with physics.
I’ve looked into simulate physics on my character but each time he goes crazy in the sky.
Is there a way to achieve that with ue4 physical engine or should I calculate forces myself?
Thank you for your Help.