How to apply physic animation on mesh with master pose?

I really can’t figure out to apply physic animation for my tail for my character.
I am working on modular character so each part needs moster pose but it prevents physic animation for somehow.

I saw many game can do it but I still can’t find any tutorial how it make, please help!

Don’t use the Set Master Pose Component in this case if that’s what you’re doing. Create a custom animation blueprint for the tail and use the Copy Pose From Mesh node. Make sure the tail component is a child of the lead component so you can enable Use Attached Parent on the node. (This is to avoid having to pass a reference to the lead component yourself.) From there, you can do whatever you please with the pose of the tail before you output it.