Hi all, I was wondering how i can apply patch to my game after i have released it.
Does Unreal Engine have a support for patch?
Hi all, I was wondering how i can apply patch to my game after i have released it.
Does Unreal Engine have a support for patch?
I was about to start my own thread but I’m going to hijack this question since I haven’t found the answer here or on answerhub. Is there any way to create reasonably sized patches through manifest files? The NonUFSFiles seem to work as expected but for UFSFiles (non-pak) it seems that the packaging will recook all the game assets along with a lot of engine assets as well (when only moving the position of a playerstart).
I found BuildPatchTool but I have no clue whether this could help me make more manageable patches.