How to apply noise to an actor's location?

Hi! I’m trying to replicate this and I kinda managed to except that I’ve noticed a pattern as you can see below:
I made this using the “InterpToMovement” and these nodes:

I just don’t want that pattern to exist. Is there a some sort of noise node or something that can help? Thanks!

You actually need to use a noise function, like this

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Does it have to be a plugin? Is there no native blueprints for it?

There’s also this one

Also, you could use just a noise texture, but then you have the issue of reading it at a certain point.

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Have a look at RandomStream - you can set your seed then to anything - choose something that doesn’t show a pattern - or keep re-seeding it with something like the number of milliseconds since game start…

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