Hello dear UE4 community,
I am stuck with a problem which I can’t fix for days even after hours of tutorials and google searching.
I tried to blueprint the material change, but it is not working and I have no idea why. In my head it should be pretty easy like - you click on a mesh -> with click apply its material to an another mesh, but in reality I got this and it’s not working:
What I’ve managed to do is to enable click actions and to get the cursor visible in the game mode.
I need to be able to click on the spray can mesh in the game mode and with the click the car material should get the same material as the spray can, but only in the first material slot (from green to red). I’ve imported the car mesh as a skeletal mesh, because it has animations for the doors, which I’ve made in 3ds max (missing car parts are intended). I also need the doors to be opened by a click on a static mesh by playing animation I made (but this is an another story). What you see on the screenshot with the blueprints is my really poor attempt to adjust some online tutorials and help from the forums to my project blueprints.
I’m not new to UE4 and I’ve watched tutorials, read documentation about the engine and also made some environmental design projects, but I seem not to understand the blueprint system on my own no matter how much I try and this is very frustrating for me.
If you have more questions, I am always here to answer them. Every little bit of information is a big help for me.