Hey guys,
It’s obviously very simply to adjust the local rotation of an actor (via the AddLocalRotation method). How would you “add local rotation” via interpolation. I feel like this is simple solution, but I’ve been stuck.
Thx
Hey guys,
It’s obviously very simply to adjust the local rotation of an actor (via the AddLocalRotation method). How would you “add local rotation” via interpolation. I feel like this is simple solution, but I’ve been stuck.
Thx
I think the latter is exactly what was needed.
Thank you
Accept his answer if it worked for you! (:
thx. Forgot to do that.