How to apply interpolation to LocalRotation

Hey guys,

It’s obviously very simply to adjust the local rotation of an actor (via the AddLocalRotation method). How would you “add local rotation” via interpolation. I feel like this is simple solution, but I’ve been stuck.

Thx

That’s basic local rInterpolation. Or do you actually want to add an increasing value via AddLocalRotation node, then it’s:

I think the latter is exactly what was needed.

Thank you

Accept his answer if it worked for you! (:

thx. Forgot to do that.