How to apply HeightMap to ProceduralMeshComponent at runtime with C++

Hi sorry for the delayed reply to this. If you are still interest yes i did get it working. long story short i read the colour of the height map in Gray scale between 1 and 0 and multiplied that by my work scale which eventually worked a treat with the procedural mesh. I had to calculate the tangents and normal etc but this wasn’t too difficult. Here is the output i have so far

cant get the materials working on it yet more than a base colour but its a start!!