I’m using Append Box with my geometry script to create a wall, but I want the wall to have a different material for each side. Normally this is done in software when making the model and using material elements, but I can’t see how to do this for a dynamic mesh. Has anyone figured out how to do this or have any hints?
I haven’t found a way to set material ID’s for different faces, so instead either append 2 RectangleXY one for the outside and inside walls, or you could try mirroring the box you’ve added and remap the ID’s on the mirrored box so you can set the inside wall texture.
I found the 2 rectangle approach gives me what I needed. The 1st rectangle is my outer wall, the 2nd one is the inner wall. I am remapping the MaterialID of the 1st rectangle to 1. Its important that the RemapMaterialIDs goes there, as it remaps the current mesh, so if you put it after the 2nd rectangle, both of them would be remapped.
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Doesn’t work for me in 5.3. I Use exact same nodes but I still have the only one Material Slot.