How to apply damage from client to server?

Hai there!

I am making a multiplayer FPS, I am currently working on making projectiles damage players through the server, however the damage only seems to work when the projectile is fired from the server to the client and not from the client to the server? I was thinking maybe one of the variables has to be replicated or i’m missing a switch has authority somewhere?

MyProjectile BP

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Take a look at this tutorial: ?v=htdI2dh-aek&index=7&list=PL7OpsBgBjeGLHOYHvQ7AH0YSuGqvhlSIr There you can see how to set up a health and damage system that works for networking. :slight_smile: → probably you havent enabled replicate in the projectile settings