How to apply chaos cloth attributes from Houdini into FBX character mesh

I’m making a creature character in Houdini and exporting a rigged skeletal mesh as FBX. I am able to then (manually) paint cloth attributes in Unreal for parts of the mesh which should have chaos cloth physics applied. I would like to instead apply these attributes in Houdini and have them applied automatically when the FBX is loaded in the skeletal mesh editor, instead of painting weights by hand. Is this possible? What is the name of the attribute for this? I’m able to assign fbx_material layers in a similar way by applying attributes to primitives so I’m hoping a similar workflow is available on points. Hope someone can help, cheers :slight_smile: