I am new to unreal engine and I want to know what is the equivalent feature of prefab overrides in unity. When ever I make any changes in child blueprint, I want to apply some or all the changes to parent blueprint.
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Thanks @ClockworkOcean but when I meant override, I was referring to Unity’s equivalent of prefab override were I can override any changes. For example,
- if have added a RotatingMovement component in the child and if I now want the parent blueprint to also have it, I want to move it in one click.
- or if I now change a value in the RotatingMovement like increasing the RotationRate in z axis from 180 to 300 and now if I want the parent BP to also have it, I want to preview all the changes and choose which changes I want to move from child BP to parent BP.
Does Unreal has any such equivalent feature or if it doesn’t, were can I raise it as a feature request as it seems to be a very crucial feature in my opinion and could be very big quality of life improvement for all unreal developers?
I don’t know how it works in Unity, but it’s never going to work like that in Unreal
The whole point of blueprint inheritance, is that stuff is passed from the parent to the child, not the other way around.
If you just change the words ‘parent’ and ‘child’ around, it works exactly as you want, mind you.