Hello everyone, I’m having problems trying to put “camber” on the wheels of a vehicle, I tried to put it manually but the wheel rotates around the main bone, some way to get around or fix this?
thanks, to all
Hello everyone, I’m having problems trying to put “camber” on the wheels of a vehicle, I tried to put it manually but the wheel rotates around the main bone, some way to get around or fix this?
thanks, to all
The way I do it, with a pure visual wheel on a raycast vehicle, is to set a roll angle for the tire based on the suspension compression. If the suspension is fully extended you apply a +5 deg camber. If it is fully released you apply a -5 deg camber. And values in between. Use the Map Range Clamped node to map the suspension compression (0 to 1) to the camber angle (-5 to 5).
By the way, since the wheel is also rolling on the ground, you need to parent it to a Scene Component and apply the roll angle to such Scene Component rather than to the wheel directly, otherwise the wheel will rotate in a weird manner.
Hope this helps!