How to apply added Actor Component to parent blueprint?

I have a base blueprint Ship.

  1. I have created a child class blueprint out of this named Ship_1.
  2. I have added a new custom actor component Mover to Ship_1.
  3. I have made some changes to this Mover component.
  4. Now I realize that I need to Mover component be also present in base Ship blueprint

Question is, how can to apply this Mover component into the parent Ship blueprint?
As I have already setup a lot of properties on this component.

I come from Unity, so there its easy as I can just Apply this added component to parent prefab, but here I dont see any option like this, but it seems such a basic functionality.

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I -think-, because the functionality is enclosed in the component, you should just be able to add it to the parent, after removing it from the child. And then it will be, de facto, in the child.

yeah but then I have to setup all the properties from the scratch right?
Or is there some way to copy them?

Anything that’s in the child, referring to the component, has to be done from scratch, yes…