I’m creating a 2D character that uses a skeletal mesh thanks to a plugin, and I followed the video showcase in order to get things working correctly. Here’s the video to help visalualize what I’m doing: https://youtu.be/a3KcuNKh5sg. At 0:35 he starts putting the character together and this is my issue.
The problem I’m having is that after I combine all of my seperate bone pieces together in the editor so the character is fully together, when I close the skeletal mesh tab and then reopen the skeletal mesh is back to the default view where all of my bones are apart from each other and no limbs are attached.
How do I apply the transform so all the bones are where they’re supposed to be?