It seems like you’re dealing with a mismatch in orientation between your texture and displacement map. Here’s a solution:
- Rotate the Displacement Map: Apply the same 0.125 rotation to your displacement map to align it with your texture.
- UV Mapping Adjustment: Check your UV map to ensure both the texture and displacement map use the same coordinates. You may need to adjust the UVs to match.
- Shader Node Adjustments: If you’re using a node-based system (like in Blender), you can use a “Mapping” node to rotate the displacement map.
- Software-Specific Tools: Some 3D software have specific tools or plugins to help synchronize texture and displacement map orientations.
I Hope this answer was helpful.