I have a problem with one of my textures. I don’t think the problem is very complicated, but I can’t find the solution.
In order for my texture to apply correctly to my object, I applied a rotation of 0.125 to it. I’ve applied a displacement map to my object, but I can’t find a way to make the rotation angle coincide.
I’ve attached an image showing that the displacement map is applied without rotation and therefore distorts my texture.
It seems like you’re dealing with a mismatch in orientation between your texture and displacement map. Here’s a solution:
Rotate the Displacement Map: Apply the same 0.125 rotation to your displacement map to align it with your texture.
UV Mapping Adjustment: Check your UV map to ensure both the texture and displacement map use the same coordinates. You may need to adjust the UVs to match.
Shader Node Adjustments: If you’re using a node-based system (like in Blender), you can use a “Mapping” node to rotate the displacement map.
Software-Specific Tools: Some 3D software have specific tools or plugins to help synchronize texture and displacement map orientations.