How to apply a rotation to a displacement map ?

Hi,

I have a problem with one of my textures. I don’t think the problem is very complicated, but I can’t find the solution.

In order for my texture to apply correctly to my object, I applied a rotation of 0.125 to it. I’ve applied a displacement map to my object, but I can’t find a way to make the rotation angle coincide.

I’ve attached an image showing that the displacement map is applied without rotation and therefore distorts my texture.

Do you have a solution?

Thanks in advance,

It seems like you’re dealing with a mismatch in orientation between your texture and displacement map. Here’s a solution:

  1. Rotate the Displacement Map: Apply the same 0.125 rotation to your displacement map to align it with your texture.
  2. UV Mapping Adjustment: Check your UV map to ensure both the texture and displacement map use the same coordinates. You may need to adjust the UVs to match.
  3. Shader Node Adjustments: If you’re using a node-based system (like in Blender), you can use a “Mapping” node to rotate the displacement map.
  4. Software-Specific Tools: Some 3D software have specific tools or plugins to help synchronize texture and displacement map orientations.

I Hope this answer was helpful.