how to apply a post process effect to a scene capture 2d component

I’m trying to apply a post process effect to my scene capture 2d component and I can’t find a solution other than setting the capture source in the details panel of the scene capture component to “Final Color (LDR) in RGB”.

It does apply the post process effect, but it ALSO makes the whole scene look dark and ugly. Is there any alternative way to apply the effect but keep the colors the same?


Here’s the picture with the capture source as “SceneColor HDR in RGB, Inv Opacity in A” this is what I normally have it set at.

The reason why I have it set like this is because it has the same colors as the viewport when I move throughout the level while I code.


This is a picture of the same area through the scene capture after the capture source was set to “Final Color (LDR) in RGB”
As you can see it’s a lot harder to make out what’s happening in the scene.

The color is off BUT the post process effect is present in the image, as you can see by the pixelation.

Again I’m trying to preserve the colors but still keep the pixelation, any way I can do this?

Thank you! :grin: