Hi, i was working with multiple cameras in my scene, and I was wondering how to apply the default pawn’s movement to certain camera on some trigger. Let’s say that when I press 1, instead of viewing through my default pawn, I look through my camera, but with the same controls. Because when I create new gamemode, I see through the camera I want, but I can’t move it, as I understand it happens because new default pawn doesn’t have any code in it.
Here is what happens when i start the scene, nothing weird, just me controlling default pawn
And here is the camera I want to control with my default pawn by pressing 1 for example without my original pawn moving along with this camera