How to animate Weapon (seperate model)...?

Hi there,

is there a way in Blueprint to animate my weapon that is a seperate model? The arms have animations and the weapon too. But how can i
tell the weapon to Show his anim? I have attached the weapon with Enums.

What is the best way to use weapons? With enums or over blueprints to get variables between the mycharacter BP and the weapon BP? The best
is, if there are some tutorials about this.

Greetings
Beregron

There is a “play anim montage” node. You will need to set up your anims as montages in order to call them directly from blueprint iirc.

Your second question is a bit vague, I’m not entirely sure what you’re asking.

EDIT: Any time you are dealing with weapons I suggest giving the Shooter Game example a good look

I have used the Play anim Montage. But i can’t get it work. The shooter example is in C++ and with that i’m not very familiar.

My weapons have no blueprints. They are attached inside the Player BP. I followd this tutorial - Shooter Game Tutorial: Prototype - adding hands and weapon
But i will try. Perhaps i have luck :slight_smile: