How to Animate Houdini Engine Values in Cinematic

Hello!

I have just barely installed the Houdini Engine plugin for Unreal and I’m really enjoying it. One thing I need to be able to do for a project is animate Houdini attributes over time for use in the sequencer. However, I can’t figure out how to bring this Distance attribute, for example, into the sequencer to keyframe the value. How can I do this?

Thanks!
Anson