Hi everyone! I am a complete beginner in Unreal Engine, and I’m working on a custcene recreation of the Fallout: New Vegas intro scene where Benny draws his gun from inside his jacket.
animation from the original game
I have already modeled both the exterior and the interior of the jacket, but I’m struggling with the animation/deformation aspect. When the character reaches inside to grab the gun, I want the jacket mesh to realistically ‘stretch’ or deform as the hand pushes against the fabric from the inside.
As a beginner, what is the best way to achieve this?
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Deformation Workflow: Should I be using Morph Targets (Blend Shapes) on the jacket mesh, or is there a way to use the Control Rig to influence the jacket deformation as the hand moves?
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Contact Interaction: How do I make the jacket mesh ‘react’ naturally to the hand’s position as it pushes the fabric outwards?