How to animate a character movement for a reduced gravity environment?

Let’s suppose that i want to have a character that have to move like the astronauts on the Moon (hopping and walking with a lot of restitution and bounciness)
( Astronauts falling on the Moon, NASA Apollo Mission Landed on the Lunar Surface - YouTube for reference)

So, both hopping and walking with quick rotations due to no air friction etc…

What will be the easiest way to achieve that, in blueprints and without creating a custom low gravity walking animations set?