Hello,
I’m doing a 2.5D platform game, where everything has a 3D mesh but the player will move just in 2 axes (X and Z). My player already moves left to right, but I want a movement like in Donkey Kong where the whole body will always face one direction and don’t get halfway looking in one direction.
In this example the player is facing right:
But if I press the button the other way and stop in half rotation.
When I want always face right or left.
My first idea is correct always the rotation in the tick but it ends up “teleporting” rather than rotating. I’m using only blueprints
Thank you.


