Hi, Here is the situation.
- I have a camera which is not bound to any character (it is a camera setup for dual fight like UFC).
- The camera rotates with the movement of the characters to keep the 2 characters constantly at two side of the screen, just like a usual dual fight.
- The world direction is in “add movement input” node in character blueprint
- And I have used level blueprint to locate and rotate the camera between the fighters.
So, when the camera rotates, I need to align/match the world direction with the camera rotation. Otherwise the movement goes crazy. Any suggestion Please?