Hey, How can I make these two static meshes have their materials blend well together rather than having that line go through the middle? I would prefer not to have to remake each material to add the World-Aligned function… There has to be an easier way to do this.
Look into vertex coordinates. or UV Coordinate mapping. You can add simple nodes to the material to change the x and y coordinate of the material to line them up. If it is a duplication of the same object the material should be aligned by default if you were useing a seamless texture.
Few Resources:
If you are using a unique material for each texture, you should rethink the workflow. Having one master material with multiple instances should be the workflow to aim for. I suggest looking at the tutorials linked above!