my character starts the game sleeping, then gets up, and when the “get up” animation sequence finishes playing in my state machine, it goes to the next state which is a Idle/walk/run blend space state.
however, I had to rotate my character movement for the sleep animation to be aligned correctly:
so when the animation stops playing, it pops at the opposite orientation:
I tired changing the transform back to initial after the “get up” animation stops playing like this:
but it still pops, just in the same place now:
I tried setting root motion in my “get up” animation sequence, but then it moves all over the place.
how can I make this align smoothly?