I’m currently working on a VR project using Unreal Engine 5 and the XRPawn for locomotion via teleportation.
I’m running into an issue where the teleport validation area seems too large, which prevents the player from teleporting into narrow spaces such as corridors, small rooms, or tight passages.
Has anyone dealt with this before or knows which parameters or Blueprints should be modified to allow teleporting into tighter spaces without breaking overall collision behavior?
Thanks in advance for your help!