How to adjust the viscosity of liquidin UE4 integrated with Nvidia Flex?

Hello everyone,

I wonder whether it is possible to increase the viscosity of the liquid in UE4 integrated with Nvidia Flex branch? Anyone knows about it?
Any help is going to be greatly appreciated:)

If you mean “at runtime”, then you will need to hack the system a bit.

Offline is easy, just open the container you use for a certain liquid and look for the Viscosity-Parameter