I’m trying to make the pieces of a geometry collection very light but I can’t figure out how to change the mass. I have tried setting the mass in the details and have implemented a physical material that has a very low density setting. I have also tried changing the mass scale setting. The mass of the pieces doesn’t seem to change at all. When I print out the mass of the collection via a blueprint I get that the mass is 0. The result is the same when I add the geometry collection to the world without a blueprint.
Otherwise the physics seem to work fine—the collection falls and breaks as expected.
Oh my god… Didn’t realize there is a mass setting in the asset itself. I guess it can’t be overridden in a blueprint or when added into a level. Thank you!
i normally either set all variables in GC itself or in map asset, not in both as it seems to be fighting each other, you can overwrite it in BP at runtime as long as simulating physics is enabled.
Note: I experimenting with ISM instead to see if its more efficient, so far not bad result but still more work to do.