Hey, I just brought my model into the UE to do a turn table render of the model, but the roughness map is alot more intense from Substance Painter to UE, is there a way to run a levels between the roughness map and the final shader? Also, my UV’s got distorted, does anyone know what would cause that? I saw on another forum to enable “Use full precise UV” but I couldnt find that option when I imported.
For the mask texture, try unchecking sRGB in the texture itself, then change the sampler type in the material to linear color.

