How to adjust film offset / resolution gate / film gate in UE4 like that in Maya?
Thx!
I wish to know the answer as well. I need this camera offset feature for my stereoscopic animation project.
I found out that the new cine camera can adjust the sensor width and height, and later crop the image in other applications. I hope it helps
I tried to adjust sensor width and height but found that the view is different from setting film offset. Thx anyway!
Did you manage to find a fix or solution for this?
7 years on and we finally have a solution, I’ve been able to acheive this offset with nDisplays. Since 5.1 you can send nDisplays to the Movie Render Queue and since most camera settings can be set via a post processing volume, this might be a good workaround.
I don’t know if this helps, but you can offset a camera in the sequencer, you have to click on the +Track button on the right side of the cameracomponent track and then you can add an additional transform track, thus enabling you to move it relative to the original transform.
I stumbled on it by accident, it’s very useful, i.e. if you decide to parent the camera to another object, the camera’s location will be shifted based on the parent’s location, so you can use the offset to set it back based on the parent’s location.
Can you give any more details? It’s not clear to me how to go about adjusting this in the Movie Render Queue. I guess this approach would do nothing for the view in the Editor itself though?